October 12, 2012

helveticool:

Bloomberg Flexible Display / Antenna Design New York Inc.

Two ultra thin displays are mounted on an elegant arm that can be easily rotated from horizontal to vertical position, with software automatically adjusting screen orientation. Display heads can be separately rotated for horizontal or vertical orientation, allowing for multiple display configurations.

(via thenextweb)

10:19am  |   URL: http://tmblr.co/Z6oLOxV8XaAp
  
Filed under: ux displays 
October 10, 2012
"Taking it one step further, Apple could implement the portrait interface they use for app categories and present a few horizontal list views. The first could present search results filtered by keyword relevance, the second by rating, the third by how many “friends” have the app, the fourth by recency of release, etc. So, for example, a search for “Twitter” could result in the official Twitter for iPhone app showing up first for relevancy, Tweetbot first for friends who have the app, and Flurry for most recent."

Via ~ iOS 6 Concepts: Multitasking and App Store

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Filed under: ux ui apple ios6 
September 10, 2012
"Design from the “bottom up” (vs “top down”). What do I mean by this? In web apps, the structure of your app (IA) will emerge over time—don’t start with structure or navigation. Think about flows, scenarios, and activities. The structure of the site will emerge from specific page level designs. Start with a laser focus on a specific activity, then follow that thread into other areas of the app. Starting with a top down focus on structure and consistent UI elements often glosses over the details and minutiae that set apart a stellar product. And don’t get hung up on inconsistent interaction and visual details that come about from this bottom up focus—these details will be ironed out as time goes on."

29 Things I, as a designer, wish more tech startups knew

Stephen Anderson @ The Pastry Box Project

(via caneelian)

(via caneelian)

September 3, 2012
‘Text is a UI’: How Journalists Can Work Usability into Online Words - 10,000 Words

Important Stuff.

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Filed under: UX User Experience UI 
August 30, 2012
Dear Dustin Curtis - A response from UX lead at American Airlines

Dustin Curtis is a smart guy.  However, he foolishly assumed that redesigns in the corporate space are things that giant companies just able to roll out.  On the contrary and as pointed out in a response to his proposed refresh, the lead UX designer at AA.com does a great job pointing out the insane web of approvals, cost benefit analysis and time sinks associated with being part of a large organization.

I have some experience with this as well.  As a UX designer i’ve been at large corporations with multiple products who even thought their main focus was on digital products, still fell into the same pitfalls described above and in the article.  I’ve also been part of smaller companies and agencies where it was not as difficult to get a crazy idea heard by the product owner or manager.  In the hands of a good experience designer, a crazy idea, when backed by solid logic and a desire to push the envelope, can often inspire change and a new direction at a company of any size.  

11:12am  |   URL: http://tmblr.co/Z6oLOxSRI4Pk
Filed under: user experience UX 
July 25, 2012
johnnyschroepferorg:

Original progress bar #UX (Taken with Instagram)

Nailed it

johnnyschroepferorg:

Original progress bar #UX (Taken with Instagram)

Nailed it

(Source: johnnyschroepferorg)

July 5, 2012

Jonah Lehrer: The Origins of Creative Insight & Why You Need Grit(via Jonah Lehrer: The Origins of Creative Insight & Why You Need Grit :: Videos :: The 99 Percent)

June 17, 2012
Digital - Through My Eyes: Responsive Typography: The Basics

digitalbyprocess:

Source: Article

In the heat of the relaunch I wrote a quick blog post on responsive typography, focussing solely on the aspect of our latest experiment: responsive typefaces. Without knowing the history of iA, you’d miss some key aspects to the responsive typography and design in our…

June 17, 2012
crankyangela:

10 Steps to Personas (Poster)
Finding the Users
Building a Hypothesis
Verifications
Finding Patterns
Constructing Personas
Defining Situations
Validation and Buy-in
Dissemination of Knowledge
Creating Scenarios
On-going Development

crankyangela:

10 Steps to Personas (Poster)

  1. Finding the Users
  2. Building a Hypothesis
  3. Verifications
  4. Finding Patterns
  5. Constructing Personas
  6. Defining Situations
  7. Validation and Buy-in
  8. Dissemination of Knowledge
  9. Creating Scenarios
  10. On-going Development

(Source: hceye.org)

May 22, 2012
The Avengers User Interfaces
(via Avengers - jayse)

The Avengers User Interfaces

(via Avengers - jayse)